We're faced with two problems at this juncture:
Our 10-man roster has 13 people (a problem we knew would occur at some point, the split between 10-man and 25-man raiding).
Our members want a fairer (read: benefits them more) loot system.
The roster is the harder problem, for me (loot will always be a problem, but we do the best we can).
The obvious solution is to kick out underperforming people. However, I don't consider any in our roster to be particularly bad; surely someone is worst and someone is best, but the difference isn't great enough to kick anyone. Furthermore, we *cannot* kick our tanks or healers (not only would Zeplar have to switch and fill in, at least 1 person affiliated with each tank/healer would also leave). This means we have 9 DPS to fill 6 spots.
I don't want to kick people off the team. For one, having extras is useful for when people can't make it. For two, I would want to keep personal friends (Connor, Brandon, Crystal) and that wouldn't be fair, plus Gizmo is more reliable than Crystal.
The solution I am going to propose in tomorrow's raid, which Shironi and Shaedine and I have talked over, is this:
Each week, the 10 people in our Raiding Roster will go to ICC. They are required to make at least 3 days (first wing and 2 progression days). At the end of the week (Monday), the group as a whole will decide who was the lowest performer. They will include DPS (damage compared to the other 5 DPS), survival (avoidable damage/deaths due to them), and excellence of role (switching targets on Deathwhisper, hitting bone spikes, kiting slimes on rotface). They will NOT include deaths or loss of DPS due to raid members (had to stop damage to avoid aggro, had to brez or help kite a beast, died because a tank messed up or a DPS blew up in your face).
The "Lowest Performer" will switch places with someone on the waiting list. If that person is good, they will avoid be "Lowest Performer" and will stay in the raid. Eventually, the worst people will all be cycling through the waiting list till they leave. If we're all relatively even, then people will tend to just cycle through the waiting list.
So that's the best I can do with the roster problem. Yes, some people will have to find their own raids. Yes, some people might leave us to become permanent members of another 10-man. There is no way to find a perfect solution though, you simply cannot fit 13 people into a 10-man.
One day we may have two 10-man groups, but still one will be superior to the other.
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The next problem up is loot. We're pretty balanced, unfortunately we don't have anyone on DPS or Holy plate gear. So far we've been doing luck-of-the-draw, you get to win 1 piece per night, resetting every night (one obvious permutation would be 1 piece per week).
The suggested change, to spread gear in a way more beneficial to the group, is as follows:
Greatest Upgrade: The person who benefits most, gets the piece. In order to avoid boosting, everyone is assumed to have at least the maximum gear they can get without raiding (232 for the most part, 245 for one trinket, ring, head, and shoulders).
Strengths: Regarding the raid as a single unit, the piece will make the biggest stat change (like upgrading rings, you want to replace the worse ring, not the better one).
Weaknesses: This system doesn't work well for PuGs, who either get boosted and "steal" gear from the raid, or don't get anything and have no reason to come.
This system encourages laziness and for people not to spend their Frost Emblems (spend it now, or wait till I get that shiny cape and then buy a tier piece).